Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies

Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies

Shalin Hai-Jew (Hutchinson Community College, USA)
Indexed In: SCOPUS
Release Date: November, 2009|Copyright: © 2010 |Pages: 348
DOI: 10.4018/978-1-60566-972-4
ISBN13: 9781605669724|ISBN10: 1605669725|EISBN13: 9781605669731
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Description & Coverage
Description:

E-learning has evolved with numerous IT-enabled affordances, including many that involve digital imagery and informational graphics. Not only are traditional images like drawings, blueprints, and photos widely used in e-learning, but also many new graphics have become useful learning aids.

Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies offers useful methods for creating digital imagery as well as leading pedagogical theories and research on the implementation of inherited images. This advanced publication features applied, hands-on strategies related to capturing and authoring tools used to acquire and create graphics.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Authoring tools for graphics
  • Capturing tools for graphics
  • Collaborative image creation
  • Ethics and digital imagery
  • Future of digital imagery
  • Graphical literacy
  • Imagery in e-learning
  • Informational graphics
  • Instructional Design
  • Pedagogical theories in imagery
  • Visualization imagery
Reviews & Statements

Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies provides a primer approach to the complex issues of digital imagery use in e-learning with a practical and applied approach.

– Shalin Hai-Jew, Kansas State University, USA

Because faculty and staff work in a do-it-yourself environment, [the] emphasis is on practical methods for acquiring and creating digital imagery for online learning, with an overview of related pedagogical theories, visual literacy, and instructional design. Chapters cover types and practical applications of graphics in online learning, then explore capturing and authoring tools for graphics, the creation of game and simulation spaces, collaborative image creation, and storage and access issues.

– Sci Tech Book News, BookNews.com
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Editor/Author Biographies
Shalin Hai-Jew works as a grant writer at Hutchinson Community College. She has worked as a college professor and instructional designer for many years both in the U.S. and abroad. She has a doctorate in Educational Leadership from Seattle University, where she was a Morford Scholar. She has conducted a wide range of research and has published broadly.
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